DECL_GL_PROC(DrawArrays, glDrawArrays, PFNGLDRAWARRAYSPROC)
DECL_GL_PROC(DrawElements, glDrawElements, PFNGLDRAWELEMENTSPROC)
DECL_GL_PROC(GetPointerv, glGetPointerv, PFNGLGETPOINTERVPROC)
DECL_GL_PROC(PolygonOffset, glPolygonOffset, PFNGLPOLYGONOFFSETPROC)
DECL_GL_PROC(CopyTexImage1D, glCopyTexImage1D, PFNGLCOPYTEXIMAGE1DPROC)
DECL_GL_PROC(CopyTexImage2D, glCopyTexImage2D, PFNGLCOPYTEXIMAGE2DPROC)
DECL_GL_PROC(CopyTexSubImage1D, glCopyTexSubImage1D, PFNGLCOPYTEXSUBIMAGE1DPROC)
DECL_GL_PROC(CopyTexSubImage2D, glCopyTexSubImage2D, PFNGLCOPYTEXSUBIMAGE2DPROC)
DECL_GL_PROC(TexSubImage1D, glTexSubImage1D, PFNGLTEXSUBIMAGE1DPROC)
DECL_GL_PROC(TexSubImage2D, glTexSubImage2D, PFNGLTEXSUBIMAGE2DPROC)
DECL_GL_PROC(BindTexture, glBindTexture, PFNGLBINDTEXTUREPROC)
DECL_GL_PROC(_DeleteTextures, glDeleteTextures, PFNGLDELETETEXTURESPROC)
DECL_GL_PROC(_GenTextures, glGenTextures, PFNGLGENTEXTURESPROC)
DECL_GL_PROC(IsTexture, glIsTexture, PFNGLISTEXTUREPROC)

